
Team Project: Group of 4
Produced Fall 2020 with a 2 month timeframe
Game Link : https://commissarsnow.itch.io/venator-inmortuae
Venator Inmortuae (translating to Undead Hunter from Latin) was my first real deep dive into the game development process. The game was made by me and 3 other classmates for the AMES 2020 state showcase. Our theme was ‘Bones’. Our game follows this spooky prompt with an equally moody art style.
In Venator Inmortuae you are a monster hunter resurrected from the dead by an evil necromancer and you aim to seek revenge.
Project Roles:
Lighting Technician
Programmer
Level Design
Page Contents:
Event Triggers and Level Design
2nd Place Winner of the AMES 2020 State Showcase
Event Triggers & Level Design
The majority of my time spent on this project was setting up 2D lighting in Unity. This was at a time when 2D lighting in Unity was experimental and anything that cast a shadow had to be traced manually.
My other task of this project involved level design and event triggers. A huge inspiration for the level layouts came from popular rogue-likes and dungeon crawlers such as The Binding of Isaac and Enter the Gungeon. I wanted to replicate the feeling of traversing through ‘rooms’ by teleporting the player from one area to another after passing a certain threshold. Special consideration was also made to not allow the player’s projectiles or enemies pass through these invisible teleporters.
Other events include changing levels and triggering dialogue, holding the player in place until the audio concludes.